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python是个很有趣的语言,可以在cmd命令窗口运行,还有很多的功能强大的模块。
学了一天pygame,用python和pygame写一个简单的挡板弹球游戏。
2018年6月21日 00:15:21
GitHub:
EasyBaffleBallGame
# -*- coding:utf-8 -*- from sys import exit import pygame from pygame.locals import * pygame.init() # 创建窗口 ScreenWidth = 500 ScreenHright = 720 ScreenSize = (ScreenWidth, ScreenHright) Screen = pygame.display.set_mode(ScreenSize, 0, 32) pygame.display.set_caption("Ly's Easy Ball Game") # 背景音乐 pygame.mixer.music.load('Sugar.mp3') pygame.mixer.music.play(-1, 0.0) # 碰撞音效 CollisionMusic = pygame.mixer.Sound('collision.wav') # 重新开始按钮音效 ButtonMusic = pygame.mixer.Sound('button.wav') # 游戏结束音效 GameOverMusic = pygame.mixer.Sound('over.wav') def GameStart(): # 游戏背景Surface对象 Background = pygame.image.load('GameBackground.jpg').convert() # 挡板Surface对象 Baffle = pygame.image.load('Baffle.png').convert_alpha() # 球Surface对象 Ball = pygame.image.load('Ball.png').convert_alpha() # 挡板位置信息 BaffleX = 140 BaffleY = 600 BaffleSpeed = 1000 BaffleXSpeed = BaffleSpeed BaffleYSpeed = BaffleSpeed BaffleMove = {K_LEFT: 0, K_RIGHT: 0, K_UP: 0, K_DOWN: 0} # 球位置信息 BallX = 235 BallY = 0 BallSpeed = 1000. BallXSpeed = BallSpeed BallYSpeed = BallSpeed # 帧率控制Clock对象 FPSClock = pygame.time.Clock() # 时间显示Clock对象 ProgramRunClock = pygame.time.get_ticks() # 时间显示Font对象 RunTimeFont = pygame.font.Font('Jura-DemiBold.ttf', 24) # 游戏结果 GameResult = '' while True: # 接收信息处理 for event in pygame.event.get(): if event.type == QUIT: exit() if event.type == KEYDOWN: if event.key in BaffleMove: BaffleMove[event.key] = 1 elif event.type == KEYUP: if event.key in BaffleMove: BaffleMove[event.key] = 0 # 绘制背景 Screen.blit(Background, (0, 0)) RunTimeStr = str((pygame.time.get_ticks() - ProgramRunClock) / 1000.0) # print(RunTimeStr) # 使用render方法显示时间字体 RunTimeSurface = RunTimeFont.render(RunTimeStr, True, (255, 52, 179)) # 显示时间 Screen.blit(RunTimeSurface, (0, 0)) # 距上次调用clock对象时间 SecondTimePassed = FPSClock.tick(60) / 1000.0 # 绘制球 Screen.blit(Ball, (BallX, BallY)) BallX += BallXSpeed * SecondTimePassed BallY += BallYSpeed * SecondTimePassed # 判断球边界条件 if BallX > 500 - Ball.get_width(): BallXSpeed = -BallXSpeed BallX = 500 - Ball.get_width() elif BallX < 0: BallXSpeed = -BallXSpeed BallX = 0 if BallY > 720 - Ball.get_width(): BallYSpeed = -BallYSpeed BallY = 720 - Ball.get_width() elif BallY < 0: BallYSpeed = -BallYSpeed BallY = 0 # 定位挡板移动后坐标 BaffleX -= BaffleMove[K_LEFT] * BaffleXSpeed * SecondTimePassed BaffleX += BaffleMove[K_RIGHT] * BaffleXSpeed * SecondTimePassed BaffleY -= BaffleMove[K_UP] * BaffleYSpeed * SecondTimePassed BaffleY += BaffleMove[K_DOWN] * BaffleYSpeed * SecondTimePassed # 判断挡板边界条件 if BaffleX > 500 - Baffle.get_width(): BaffleX = 500 - Baffle.get_width() elif BaffleX < 0: BaffleX = 0 if BaffleY > 720 - 45 - Baffle.get_height(): BaffleY = 720 - 45 - Baffle.get_height() elif BaffleY < 720 - Baffle.get_height() * 3: BaffleY = 720 - Baffle.get_height() * 3 # 绘制挡板 Screen.blit(Baffle, (BaffleX, BaffleY)) # 判断球碰撞挡板条件 # 挡板左上角 if BallX == BaffleX - Ball.get_width() and BallY == BaffleY - Ball.get_height(): BallXSpeed = -BallXSpeed BallYSpeed = -BallYSpeed CollisionMusic.play() # 挡板左下角 elif BallX == BaffleX - Ball.get_width() and BallY == BaffleY + Baffle.get_height(): BallXSpeed = -BallXSpeed BallYSpeed = -BallYSpeed CollisionMusic.play() # 挡板右上角 elif BallX == BaffleX + Baffle.get_width() and BallY == BaffleY - Ball.get_height(): BallXSpeed = -BallXSpeed BallYSpeed = -BallYSpeed CollisionMusic.play() # 挡板右下角 elif BallX == BaffleX + Baffle.get_width() and BallY == BaffleY + Baffle.get_height(): BallXSpeed = -BallXSpeed BallYSpeed = -BallYSpeed CollisionMusic.play() # 挡板上表面 elif BallX > BaffleX and BallX < BaffleX + Baffle.get_width() and BallY > BaffleY - Ball.get_height() and BallY < BaffleY: BallYSpeed = -BallYSpeed BallY = BaffleY - Ball.get_height() CollisionMusic.play() # 挡板下表面 elif BallX > BaffleX and BallX < BaffleX + Baffle.get_width() and BallY < BaffleY + Baffle.get_height() and BallY > BaffleY: BallYSpeed = -BallYSpeed BallY = BaffleY + Baffle.get_height() CollisionMusic.play() # 挡板左侧面 elif BallY > BaffleY and BallY < BaffleY + Baffle.get_height() and BallX > BaffleX - Ball.get_width() and BallX < BaffleX: BallXSpeed = -BallXSpeed BallX = BaffleX CollisionMusic.play() # 挡板右侧面 elif BallY > BaffleY and BallY < BaffleY + Baffle.get_height() and BallX > BaffleX + Baffle.get_width() - Ball.get_width() and BallX < BaffleX + Baffle.get_width(): BallXSpeed = -BallXSpeed BallX = BaffleX + Baffle.get_width() CollisionMusic.play() if BallY > 720 - 45: GameResult = RunTimeStr GameOverMusic.play() return GameResult # 刷新显示 pygame.display.update() def GameResult(GameResult): # 游戏结果背景Surface对象 GameResultBackground = pygame.image.load('GameResultBackground.png').convert() # 游戏结果引导 ResultHint = pygame.image.load('ResultFont.png').convert_alpha() # 游戏结果Font对象 GameResultFont = pygame.font.Font('EuroBold.ttf', 100) # 重新开始按钮 ReStartButton = pygame.image.load('ReStartButton.png').convert_alpha() # 重新开始Hover按钮 ReStartButtonHover = pygame.image.load('ReStartButtonHover.png').convert_alpha() while True: for event in pygame.event.get(): if event.type == QUIT: exit() if event.type == pygame.MOUSEBUTTONDOWN and 150 <= event.pos[ 0] <= 150 + ReStartButton.get_width() and 450 <= event.pos[1] <= 450 + ReStartButton.get_height(): ButtonMusic.play() return True # 游戏结果背景 Screen.blit(GameResultBackground, (0, 0)) # 游戏结果引导 Screen.blit(ResultHint, (45, 200)) RunTimeSurface = GameResultFont.render(GameResult, True, (255, 69, 0)) Screen.blit(RunTimeSurface, (90, 270)) # 重新开始游戏按钮 MouseX, MouseY = pygame.mouse.get_pos() if 150 <= MouseX <= 150 + ReStartButton.get_width() and 450 <= MouseY <= 450 + ReStartButton.get_height(): Screen.blit(ReStartButtonHover, (150, 450)) else: Screen.blit(ReStartButton, (150, 450)) # 游戏结果 pygame.display.update() if __name__ == '__main__': flag = True while flag: GameResultStr = GameStart() if GameResultStr != '': flag = GameResult(GameResultStr)
运行结果:
总结
以上所述是小编给大家介绍的用python和pygame制作挡板弹球游戏,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对网站的支持!
如果你觉得本文对你有帮助,欢迎转载,烦请注明出处,谢谢!
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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。
而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?
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