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1、准备工作

ide:pycharm
python:3.7
三方包:pygame、pyinstaller、mutagen
几首mp3格式的歌

2、开始

2.1 设计说明

1、包含 上一首、下一首、暂停/播放、快进/快退、显示当前播放的歌曲名称、显示播放进度条
2、使用pygame.mixer
3、随机播放磁盘某个目录及其子目录下的mp3文件
4、上一首、下一首用随机选择choice(list) 实现
5、进度条用按照一定速度移动进度图片来实现,过程中处理暂停、快进
6、歌曲快进播放用pygame.mixer.music.play(0,d_song_time) 实现
7、暂停用pygame.mixer.music.pause() 实现
8、播放用pygame.mixer.music.unpause() 实现
9、用mutagen.mp3来获取mp3信息

2.2 代码逻辑

收集某个目录下的所有mp3

# 收集某个目录及子目录下的MP3格式的文件
# 返回歌曲路径、歌曲时长
# [['E:\\musics\\Mirror_Yohee_128K.mp3', 236], ['E:\\musics\\over here_Nobigdyl_128K.mp3', 188], ['E:\\musics\\尘_薛之谦_128K.mp3', 282], ['E:\\musics\\aaa\\尘_薛之谦_128K.mp3', 282]]
def collect_songs(fidir):
  musics =[]
  for root, dirs, files in os.walk(fidir):
    for file in files:
      tmp =[]
      if file.endswith('mp3'):
        file = os.path.join(root,file)
        song = MP3(file)
        duration = round(song.info.length)
        tmp.append(file)
        tmp.append(duration)
        musics.append(tmp)
  return musics

显示歌曲名称

# 把歌曲名字显示在播放器上
def draw_song_name(music):
  # 取歌曲名
  music_name = music[0].split("\\")[-1]
  # print(music_name)
  wbk_obj = font_obj.render(music_name, True, (0, 255, 255))
  k_obj = wbk_obj.get_rect()
  k_obj.center = (340, 200)
  screen.blit(wbk_obj, k_obj)
  pygame.display.update()

播放歌曲

# 随机播放一首歌
def sing_a_song(musics):
  # 随机选择一首音乐
  music = choice(musics)
  print(type(musics))
  pygame.mixer.music.load(music[0])
  pygame.mixer.music.play()
  print('开始播放:%s -- %s秒'%(music[0] , str(music[1])))
  return music

显示播放进度

# 播放进度显示
def move(current_time,start_time,pause_duration_time,c_music):
  if pause_end_time == 0 and pause_start_time != 0:
    duration_time = round(pause_start_time - start_time - pause_duration_time)
  else:
    duration_time = round(current_time - start_time - pause_duration_time)
  song_total_time = c_music[1]
  speed = (end_x-begin_x)/song_total_time
  current_x = begin_x + duration_time*speed
  try:
    screen.blit(dian,(current_x,148))
    pygame.display.update()
  except:
    print(current_time)
    print(start_time)
    print(pause_duration_time)
    exit()

快进快退功能

# 快进快退功能
def kuaijin(jindu_x,c_music):
  # 要跳转到的距离d_x
  d_x = jindu_x - begin_x
  song_total_time = c_music[1]
  # 要跳转到的时间d_song_time
  d_song_time = round(song_total_time*(d_x/560),1)
  # 将歌曲快进到d_song_time
  pygame.mixer.music.play(0,d_song_time)

画播放控件

# 画播放控件
def draw_kongjian(is_sing,is_pause):
  # 画进度条
  # 画一条宽度为2的线,y高度为149,x从40到600,颜色为(0,100,100)
  pygame.draw.line(screen, (0, 100, 100), (40, 149), (600, 149), 2)
  # 画播放、暂停按钮
  # 先画圆边框,半径20
  pygame.draw.circle(screen, (0, 255, 255), (x + 80, 100), 20, 2)
  # 画三角形,开始播放
  pygame.draw.line(screen, (0, 255, 255), (x + 73.7, 107.5), (x + 73.7, 93), 2) # 竖线
  # 如果正在播放且没有暂停
  if is_sing and not is_pause:
    # 隐藏三角形
    pygame.draw.line(screen, (0, 89, 115), (x + 73.7, 107.5), (x + 87.3, 100), 2)
    pygame.draw.line(screen, (0, 89, 115), (x + 73.7, 93), (x + 87.3, 100), 2)
    # 显示第二条竖线
    pygame.draw.line(screen,(0,255,255),(x+83.7,107.5),(x+83.7,93),2)
  else:
    # 隐藏第二条竖线
    pygame.draw.line(screen, (0, 89, 115), (x + 83.7, 107.5), (x + 83.7, 93), 2)
    # 显示三角形
    pygame.draw.line(screen,(0,255,255),(x+73.7,107.5),(x+87.3,100),2)
    pygame.draw.line(screen,(0,255,255),(x+73.7,93),(x+87.3,100),2)

  # 画上一首按钮
  pygame.draw.line(screen, (0, 255, 255), (x - 10, 110), (x - 10, 90), 2)
  pygame.draw.line(screen, (0, 255, 255), (x - 10, 100), (x + 10, 115), 2)
  pygame.draw.line(screen, (0, 255, 255), (x - 10, 100), (x + 10, 85), 2)
  pygame.draw.line(screen, (0, 255, 255), (x + 10, 115), (x + 10, 85), 2)

  # 画下一首按钮
  pygame.draw.line(screen, (0, 255, 255), (x + 170, 110), (x + 170, 90), 2)
  pygame.draw.line(screen, (0, 255, 255), (x + 170, 100), (x + 150, 115), 2)
  pygame.draw.line(screen, (0, 255, 255), (x + 170, 100), (x + 150, 85), 2)
  pygame.draw.line(screen, (0, 255, 255), (x + 150, 115), (x + 150, 85), 2)

主逻辑

1、画界面
2、如果没有在播放音乐,播放之
3、如果正在播放音乐,刷新播放进度
4、点击了上一首的处理
5、点击了暂停/播放的处理
6、点击了下一首的处理
7、快进/快退的处理

while True:
  # 第一步画背景
  screen.fill((0, 0, 0)) # ----------------新添加
  # 第二步添加背景图片
  bg = pygame.image.load(music_bg)
  screen.blit(bg, (0, 0))
  # 第四步,画控件
  draw_kongjian(is_sing,is_pause)

  # print("status:-------" + str(pygame.mixer.music.get_busy()))
  # 如果正在播放音乐,有bug == 当暂停后返回依旧是1
  if pygame.mixer.music.get_busy() == 1:
    is_sing = True
  else:
    is_sing = False

  # 如果没有在播放音乐
  if not is_sing:
    # 第五步,开始唱歌
    c_music = sing_a_song(musics)
    # 记录开始播放时间
    start_time = time.time()
    # 暂停时长置为0
    pause_start_time = pause_end_time = pause_duration_time = 0
    # 进度条开始位置重置为40
    begin_x = 40
    # 第六步,显示歌名
    draw_song_name(c_music)
    # 更改播放状态
    is_sing = not is_sing
  # 如果正在唱歌
  else:
    # 第六步,显示歌名
    draw_song_name(c_music)
    current_time = time.time()
    move(current_time, start_time, pause_duration_time, c_music)


  for event in pygame.event.get():
    if event.type == QUIT:
      pygame.quit()
      exit()
    if event.type == MOUSEBUTTONDOWN:
      # 如果点击了鼠标左键,取到当前鼠标的坐标
      pressed_array = pygame.mouse.get_pressed()
      if pressed_array[0] == 1:
        mouse_x, mouse_y = event.pos
        print('点击了左键,位置为(%d,%d)'%(mouse_x,mouse_y))
        # 判断点击了哪个按钮
        if 80 < mouse_y < 120:
          if x - 5 < mouse_x < x + 15:
            # 点击了上一首
            c_music = sing_a_song(musics)
            is_pause = False
            is_kuaijin = False
            # 记录开始时间
            start_time = time.time()
            # 暂停时长置为0
            pause_start_time = pause_end_time = pause_duration_time = 0
            # 进度条开始位置置为40
            begin_x = 40
            # 第六步,显示歌名
            draw_song_name(c_music)
            print('点击了上一首')
          elif x+60 < mouse_x < x+100:
            # 修改是否暂停的状态
            is_pause = not is_pause
            # 如果没有暂停
            if not is_pause:
              # 开始播放
              pygame.mixer.music.unpause()
              # 记录结束暂定时间
              pause_end_time = time.time()
              # 计算暂停时长
              pause_duration_time = pause_duration_time + pause_end_time - pause_start_time
              # 暂停结束,暂停结束开始时间均置为0
              pause_end_time = pause_start_time = 0
            # 如果暂停了
            else:
              # 暂停播放
              pygame.mixer.music.pause()
              # 记录开始暂定时间
              pause_start_time = time.time()

            print('点击了暂停')
          elif x+145 < mouse_x < x+170:
            # 点击了下一首
            c_music = sing_a_song(musics)
            is_pause = False
            is_kuaijin = False
            # 记录开始时间
            start_time = time.time()
            # 暂停时长置为0
            pause_start_time = pause_end_time = pause_duration_time =0
            # 进度条开始位置置为40
            begin_x = 40
            # 第六步,显示歌名
            draw_song_name(c_music)
            print('点击了下一首')
        # 如果点了进度条的某个位置
        elif 155> mouse_y >145:
          kuaijin(mouse_x,c_music)
          begin_x = mouse_x
          pause_end_time = pause_start_time = pause_duration_time = 0
          move(current_time,start_time,pause_duration_time,c_music)
          is_kuaijin = True
          print("快进")

    pygame.display.update()

 3、效果图

pygame编写音乐播放器的实现代码示例

刺猬牛逼!!!

4、完整代码

#-*- coding: utf-8 -*-
import os,time,sys
from sys import exit
import pygame
from pygame.locals import *
from mutagen.mp3 import MP3
from random import choice


def rp(relative_path):
  """ Get absolute path to resource, works for dev and for PyInstaller """
  try:
    # PyInstaller creates a temp folder and stores path in _MEIPASS
    base_path = sys._MEIPASS
  except Exception:
    base_path = os.path.abspath(".")

  return os.path.join(base_path, relative_path)

pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
pygame.display.set_caption("music")
# 初始化音乐播放器
pygame.mixer.init()
# 背景图片
music_bg = rp(os.path.join('src','music_bg.jpg'))
# 进度点图片
dian_filename = rp(os.path.join('src','dian.jpg'))
dian = pygame.image.load(dian_filename)
# 字体
font_obj = pygame.font.Font('C:\Windows\Fonts\simsun.ttc',20)
# 偏移量基础值
x = 80
# 进度条开始x坐标
begin_x = 40
# 进度条结束x坐标
end_x = 600
# 是否正在播放歌曲,默认未播放
is_sing = False
# 是否暂停,默认未暂停
is_pause = False
# 是否快进了
is_kuaijin = False
# 快进后x坐标
jindu_x = -1
# 定义当前歌曲变量
global c_music
# 定义歌曲开始播放时间、当前时间、开始暂停时间、结束暂停时间
global start_time, current_time, pause_start_time, pause_end_time,pause_duration_time
pause_start_time =0
pause_end_time =0
pause_duration_time =0




# 把歌曲名字显示在播放器上
def draw_song_name(music):
  # 取歌曲名
  music_name = music[0].split("\\")[-1]
  # print(music_name)
  wbk_obj = font_obj.render(music_name, True, (0, 255, 255))
  k_obj = wbk_obj.get_rect()
  k_obj.center = (340, 200)
  screen.blit(wbk_obj, k_obj)
  pygame.display.update()


# 收集某个目录及子目录下的MP3格式的文件
# 返回歌曲路径、歌曲时长
# [['E:\\musics\\Mirror_Yohee_128K.mp3', 236], ['E:\\musics\\over here_Nobigdyl_128K.mp3', 188], ['E:\\musics\\尘_薛之谦_128K.mp3', 282], ['E:\\musics\\aaa\\尘_薛之谦_128K.mp3', 282]]
def collect_songs(fidir):
  musics =[]
  for root, dirs, files in os.walk(fidir):
    for file in files:
      tmp =[]
      if file.endswith('mp3'):
        file = os.path.join(root,file)
        song = MP3(file)
        duration = round(song.info.length)
        tmp.append(file)
        tmp.append(duration)
        musics.append(tmp)
  return musics

musics = collect_songs('E:\\musics')
print(musics)

# 随机播放一首歌
def sing_a_song(musics):
  # 随机选择一首音乐
  music = choice(musics)
  print(type(musics))
  pygame.mixer.music.load(music[0])
  pygame.mixer.music.play()
  print('开始播放:%s -- %s秒'%(music[0] , str(music[1])))
  return music


# 画代表当前进度的圆点
# 画一个直径为5个圆点,放在100,150的位置,颜色为(0,255,255)
# dian = pygame.draw.circle(screen,(0,255,255),(begin_x,150),6)


# 画播放控件
def draw_kongjian(is_sing,is_pause):
  # 画进度条
  # 画一条宽度为2的线,y高度为149,x从40到600,颜色为(0,100,100)
  pygame.draw.line(screen, (0, 100, 100), (40, 149), (600, 149), 2)
  # 画播放、暂停按钮
  # 先画圆边框,半径20
  pygame.draw.circle(screen, (0, 255, 255), (x + 80, 100), 20, 2)
  # 画三角形,开始播放
  pygame.draw.line(screen, (0, 255, 255), (x + 73.7, 107.5), (x + 73.7, 93), 2) # 竖线
  # 如果正在播放且没有暂停
  if is_sing and not is_pause:
    # 隐藏三角形
    pygame.draw.line(screen, (0, 89, 115), (x + 73.7, 107.5), (x + 87.3, 100), 2)
    pygame.draw.line(screen, (0, 89, 115), (x + 73.7, 93), (x + 87.3, 100), 2)
    # 显示第二条竖线
    pygame.draw.line(screen,(0,255,255),(x+83.7,107.5),(x+83.7,93),2)
  else:
    # 隐藏第二条竖线
    pygame.draw.line(screen, (0, 89, 115), (x + 83.7, 107.5), (x + 83.7, 93), 2)
    # 显示三角形
    pygame.draw.line(screen,(0,255,255),(x+73.7,107.5),(x+87.3,100),2)
    pygame.draw.line(screen,(0,255,255),(x+73.7,93),(x+87.3,100),2)

  # 画上一首按钮
  pygame.draw.line(screen, (0, 255, 255), (x - 10, 110), (x - 10, 90), 2)
  pygame.draw.line(screen, (0, 255, 255), (x - 10, 100), (x + 10, 115), 2)
  pygame.draw.line(screen, (0, 255, 255), (x - 10, 100), (x + 10, 85), 2)
  pygame.draw.line(screen, (0, 255, 255), (x + 10, 115), (x + 10, 85), 2)

  # 画下一首按钮
  pygame.draw.line(screen, (0, 255, 255), (x + 170, 110), (x + 170, 90), 2)
  pygame.draw.line(screen, (0, 255, 255), (x + 170, 100), (x + 150, 115), 2)
  pygame.draw.line(screen, (0, 255, 255), (x + 170, 100), (x + 150, 85), 2)
  pygame.draw.line(screen, (0, 255, 255), (x + 150, 115), (x + 150, 85), 2)

# 播放进度显示
def move(current_time,start_time,pause_duration_time,c_music):
  if pause_end_time == 0 and pause_start_time != 0:
    duration_time = round(pause_start_time - start_time - pause_duration_time)
  else:
    duration_time = round(current_time - start_time - pause_duration_time)
  song_total_time = c_music[1]
  speed = (end_x-begin_x)/song_total_time
  current_x = begin_x + duration_time*speed
  try:
    screen.blit(dian,(current_x,148))
    pygame.display.update()
  except:
    print(current_time)
    print(start_time)
    print(pause_duration_time)
    exit()

# 快进快退功能
def kuaijin(jindu_x,c_music):
  # 要跳转到的距离d_x
  d_x = jindu_x - begin_x
  song_total_time = c_music[1]
  # 要跳转到的时间d_song_time
  d_song_time = round(song_total_time*(d_x/560),1)
  # 将歌曲快进到d_song_time
  pygame.mixer.music.play(0,d_song_time)




while True:
  # 第一步画背景
  screen.fill((0, 0, 0)) # ----------------新添加
  # 第二步添加背景图片
  bg = pygame.image.load(music_bg)
  screen.blit(bg, (0, 0))
  # 第四步,画控件
  draw_kongjian(is_sing,is_pause)

  # print("status:-------" + str(pygame.mixer.music.get_busy()))
  # 如果正在播放音乐,有bug == 当暂停后返回依旧是1
  if pygame.mixer.music.get_busy() == 1:
    is_sing = True
  else:
    is_sing = False

  # 如果没有在播放音乐
  if not is_sing:
    # 第五步,开始唱歌
    c_music = sing_a_song(musics)
    # 记录开始播放时间
    start_time = time.time()
    # 暂停时长置为0
    pause_start_time = pause_end_time = pause_duration_time = 0
    # 进度条开始位置重置为40
    begin_x = 40
    # 第六步,显示歌名
    draw_song_name(c_music)
    # 更改播放状态
    is_sing = not is_sing
  # 如果正在唱歌
  else:
    # 第六步,显示歌名
    draw_song_name(c_music)
    current_time = time.time()
    move(current_time, start_time, pause_duration_time, c_music)


  for event in pygame.event.get():
    if event.type == QUIT:
      pygame.quit()
      exit()
    if event.type == MOUSEBUTTONDOWN:
      # 如果点击了鼠标左键,取到当前鼠标的坐标
      pressed_array = pygame.mouse.get_pressed()
      if pressed_array[0] == 1:
        mouse_x, mouse_y = event.pos
        print('点击了左键,位置为(%d,%d)'%(mouse_x,mouse_y))
        # 判断点击了哪个按钮
        if 80 < mouse_y < 120:
          if x - 5 < mouse_x < x + 15:
            # 点击了上一首
            c_music = sing_a_song(musics)
            is_pause = False
            is_kuaijin = False
            # 记录开始时间
            start_time = time.time()
            # 暂停时长置为0
            pause_start_time = pause_end_time = pause_duration_time = 0
            # 进度条开始位置置为40
            begin_x = 40
            # 第六步,显示歌名
            draw_song_name(c_music)
            print('点击了上一首')
          elif x+60 < mouse_x < x+100:
            # 修改是否暂停的状态
            is_pause = not is_pause
            # 如果没有暂停
            if not is_pause:
              # 开始播放
              pygame.mixer.music.unpause()
              # 记录结束暂定时间
              pause_end_time = time.time()
              # 计算暂停时长
              pause_duration_time = pause_duration_time + pause_end_time - pause_start_time
              # 暂停结束,暂停结束开始时间均置为0
              pause_end_time = pause_start_time = 0
            # 如果暂停了
            else:
              # 暂停播放
              pygame.mixer.music.pause()
              # 记录开始暂定时间
              pause_start_time = time.time()

            print('点击了暂停')
          elif x+145 < mouse_x < x+170:
            # 点击了下一首
            c_music = sing_a_song(musics)
            is_pause = False
            is_kuaijin = False
            # 记录开始时间
            start_time = time.time()
            # 暂停时长置为0
            pause_start_time = pause_end_time = pause_duration_time =0
            # 进度条开始位置置为40
            begin_x = 40
            # 第六步,显示歌名
            draw_song_name(c_music)
            print('点击了下一首')
        # 如果点了进度条的某个位置
        elif 155> mouse_y >145:
          kuaijin(mouse_x,c_music)
          begin_x = mouse_x
          pause_end_time = pause_start_time = pause_duration_time = 0
          move(current_time,start_time,pause_duration_time,c_music)
          is_kuaijin = True
          print("快进")

    pygame.display.update()
 

5、打包为exe

请查看另一篇文章

pyinstaller打包exe踩过的坑

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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?